BLUE MAG

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Posts about 2007 February

Friday Night Lights: “Black Eyes and Broken Hearts” (1×16)

I’m tempted to say that this is another of those great shows nobody is watching. If you love American football and can stand a little melodrama this is the show for you.

This week we got the conclusion of a little racial dynamics plot thread that started last week, and I think most people would agree that the show’s handlers resolved this tension very well. I would have loved for Smash becoming a team leader to have been a more crucial and longer-burning subplot, because it would have been nice to have it come to a head with this controversy. However we have to remember that Smash is only a sophomore, if memory serves.

At first it didn’t sit well with me this week was Landry going ga-ga at the strip joint. Landry is a fantastic character–acted really well by Jesse Plemons (well no wonder, dude’s IMDB is chock full o’ roles)–and part of what makes him fantastic and funny is that he is an interesting kid full of controversies. He is a smart and sensitive young man who is in a death metal band called CRUCIFICTORIOUS. So it makes sense that, although you expect him maybe to be the one high school kid capable of rising above the attraction to the strip joint, he actually becomes the one who succumbs.

I wonder what is in store for the Panthers playoff drive. If they hope to keep this show going, they can’t possibly just win the state championship every year, can they? So I think it might be a good play to have them lose in year 1 rather than go all the way and come back with a Texas-sized chip on their shoulderpads.

CW mining demonology again for pilot

via TV Squad: “Kevin Smith directing Reaper pilot for CW

You know how it is when you’re visiting your parents and one of them suddenly tells you that on the day of your birth they sold your soul to Satan? I tell you, that’s something you never forget, and it’s also the premise of a new series for the CW called Reaper. The pilot will be directed by indie filmmaker Kevin Smith and will begin shooting in Vancouver next month.

SupernaturalHeh. The CW already has a show about a young man dealing with his demon ties, and it’s called “Supernatural.” Better yet, it looks like on both shows, that young man will be named Sam. They should just go the distance and tap Jared Padalecki for the new pilot.

I hope to be recapping “Supernatural” on this site, as it is one of my favorites right now and one of those “best shows you’re not watching” (where by “you” I mean everyone in America), but it doesn’t usually get watched right away due to the marital strife that would cause.

Girl Night 2/13/07

New BLUE MAG, new Don Zacharias. Against my better judgment I’m going to go ahead and tell you that one of my favorite shows over the last few years has been “Gilmore Girls.” I’m sure there has to be one or two other men out there who have watched and enjoyed this show. If you’re out there, email me offline and we can band together. To go off in search of our testicles. Badda bing!

But seriously, if you were never forced to watch this by you lady friend then you wouldn’t have had the pleasure of getting hooked on it after a few episodes and it’s not on you radar now, in what will probably be its final season (mere speculation on my part). You’re probably more likely to be a fan of its Tuesday companion on The CW, the excellent “Veronica Mars.”

Continue reading Girl Night 2/13/07

Tony Hawk’s Project 8 vs. Tony Hawk’s Downhill Jam

 Originally presented in The Davis Enterprise

Tony Hawk’s Project 8 (X360, PS3, Xbox, PS2; $59.99 (X360/PS3), $39.99 (Xbox/PS2); Rated T for Alcohol Reference/Blood/Crude Humor/Language/Mild Violence; thp8.com)

Yes. I know I rated the “Tony Hawk” franchise as being one of the most needing to be retired.

And no. I don’t mind eating crow from time to time. Actually, I’ve developed a taste for it over the years.

Kudos to Neversoft who are able to take the 8th game in as many years and still turn out something that’s enjoyable for fans, accessible to newcomers, and (thankfully) reinvented itself after two attempts with the “Tony Hawk Underground” departure.

This is still the same type of Tony you’ve come to know and love over the past 8 years. The tricks are still physics defying, the environments rich with parody, and the bails still spine-splitting.

Though the detailed skater customization from “THUG” is gone, and the “Create-A-Park/Create-A-Trick” options have also been removed. Curiously, the online multiplayer for the PS3 and PS2 versions is gone (a staple for the system), but added for the first time on Xbox 360. In a neat gimmick, however, players can use the PS3’s SIXAXIS controller to balance their skaters by tilting the controller left or right.

New this year is a seamless world with which to get your grind on. In the 360/PS3 versions, there are no loading screens besides the first load into the game. After that, the entire game can be shredded, with particular areas being unlocked after the player gains enough of a reputation or completes certain goals. The lesser-gen versions of the Xbox and PS2 still need each environment to load separately.

The other stand-out feature for “P8” is the “Nail the Trick” mode. At any point in the air, the player can click in on the thumbsticks, entering the mode. Time slows and the camera zooms to the players feet and board. The thumbsticks control the movements of each foot (left thumbstick/left foot), and allows the player to kickflip or spin the board in whichever direction the foot-action would in reality. This minigame takes a great amount of timing and patience, as physics still dictate that you fall to the ground- so if you don’t finish your sick combo in time, you’ll eat pavement.

Eight years has served the series well as game types from the history of the franchise can be seen. In certain areas, you’ll still get the “Classic” complete goals within two-minutes gameplay, while still keeping the same “skate anywhere, go anywhere” exploring of more recent titles. This makes for a whole lot of challenges to complete, and always plenty of side distractions- like my favorite where players are awarded for taking the biggest spills- the more bones broken, the better!

Though Tony may be a little long in the tooth, his first appearance on the new-gen systems is a good one. For those away from the series, now’s as good a time as ever to return.

But beware…

Tony Hawk’s Downhill Jam (Wii; $49.99; Rated E10+ for Comic Mischief/Mild Language/Mild Violence; downhill-jam.com)

The Birdman’s entry to Nintendo’s new console leaves much to be desired when comparing it to its 360/PS3 cousin. A far cry from anything that can be considered “Next Gen,” “Downhill Jam” takes a feature not seen since early “Tony Hawk Pro Skater” titles- the Downhill Race- and adds the Wii-motion controls.

Simply a racing game, “Downhill Jam” has none of the goal-based challenges of other “Hawk” games and is a far cry from the progress made by Neversoft in the past eight years. Maybe that’s because Neversoft didn’t develop this game. Maybe Neversoft had the good sense to stay away.

A bare-bones character creator allows players to make a custom skater, or pick from eleven pre-made caricatures. From there, players are only given the option to participate in downhill racing with slight variations for getting to the bottom quickest. There are no side-diversions, once you hit the end of the run you’re done and time to move on.

I suppose the quickness of each round can be seen as a plus if you’re pressed for time and need to get a quick game in. But if you’re so hardcore that you need to squeeze game-time into small minute-sized sessions, you probably shouldn’t be playing “Downhill Jam” to begin with.

Movement of the Wii remote controls your skater, with trick buttons being stripped down to the “1” and “2” buttons. Grinding requires players to rock the controller back and forth for balance, and bails require shaking the controller vigorously in order to get up and start skating again.

Shaking also is required to trigger a speed boost, but carving into the asphalt for just the right amount of time can also trigger boosts. The problem is that most courses are too narrow to effectively slalom down and maintain any real speed. The awkwardness of the controller likely means that you’ll slam head-first into a wall before really picking up any speed.

The Wii’s controller has serious limitations which can’t be overcome without the nunchuck attachment- effectively turning it into a semi-traditional controller. Alone, games like “Downhill Jam” illustrate how limiting the Wii remote actually is.

Skate right by this one.

Bungie Introduces “A-Hole Button” for Halo 3

In Bungie’s weekly blog-update developers discuss the joys of anonymous online multiplayer and the painful aural experience that accompanies it. Potentially as important as the yet-to-be-revealed function of the X-button, Bungie addresses the implementation of the “A-Hole Button” in ways that make it virtually impossible for a game journalist to write a better story than what’s already been presented:

“Anyone who’s played MP on Xbox Live knows the following is true: Teenagers, plus anonymity, plus microphone = idiot. Xbox Live already gives you powerful tools to mute, well, tools on a case by case basis. The “A-Hole Button” in Halo 3 lets you exact instant, silent vengeance. These kind of vocal buttmunches, as it turns out, are exactly as fun to play against as normal people, as long as you can’t hear them. So now, you simply press a button (back button, for the moment anyway) and up comes the score list with everyone’s tag on it. The right stick lets you highlight the miscreant and you can then instantly mute them for the rest of the game. These morons continue smacktalking anyway because they can’t help themselves, but if you don’t have to listen to it, you can simply enjoy killing them over and over again, knowing that as their Ritalin wears off and their frustration builds, it’s less and less fun for them. Aaaah. So satisfying.”

I couldn’t have said it better myself.

Halo 3’s beta multiplayer begins soon- pick up your copy of “Crackdown” to guarantee your spot.

Singstar Rocks

originally printed in The Davis Enterprise

(PS2; $49.99; Rated E10+ for Lyrics/Suggestive Themes/Tobacco Reference; us.playstation.com)

(one and a half stars)

Finally, after years of enjoying success in Europe, Sony brings its karaoke party game over to the Colonies to butt heads with reigning champ “Karaoke Revolution.”

Despite the fact that “Singstar Rocks” comes with two microphones, 30 licensed songs and videos from the original artist, and the ability to record your voice for playback purposes, what “Singstar” lacks is any fun sense of competition.

Continue reading Singstar Rocks

Viva Piñata

originally printed in The Davis Enterprise

(X360; $49.99; Rated E; vivapinata.com)

(four stars)

The Xbox 360 is home to the hardcore - a place where blood, guts, bullets, and testosterone is more common than Starbucks on a street corner. So how does Microsoft shape the “adult” system for family use?

Crank out a psychedelic gardening simulator and while producing its Saturday morning cartoon tie-in.

¡Muy Bueno Microsoft!

Continue reading Viva Piñata

2006 in review … the best movies

Is February too late to list last year’s best films? I think we should all be following the Chinese calendar anyway.

Children of Men was by far the best film released this past year. It reached higher than any film (mainstream or independent) in pushing the art of cinema further. It was a reminder of what movies could do that no other medium can and therefore is at the top of my list.

The Departed was an almost definitive answer to the question of why do people go to the movies. Martin Scorsese is good. Camera moves, fast cuts, the Rolling Stones and performances with dialogue that are about as good as it gets and that’s all before the title appears onscreen.

Continue reading 2006 in review … the best movies

Where is CTU?

A Google search for “Where is CTU?” yielded no good results, so I’m going to go ahead and assume (definitely probably incorrectly) that I am the first person ever to mine this question for its comedic ore. With 5+ seasons of “24,” in which every minute is accounted for, even when driving on the streets of Los Angeles, it should be relatively easy to figure out where exactly the CTU headquarters are located by triangulating travel time from various locations as revealed throughout the series.

In the first hour of last night’s 2-hour special, it took 12 minutes for the car carrying an abducted agent to reach the address 4332 Florence Avenue, which doesn’t appear to exist, but Google maps thinks is closest to 3298 West Florence Ave, which is just north of the Inglewood Park Cemetery. It’s also almost precisely in the center of the 10, 405, 110 and 105.

That info puts Downtown, Culver City, Marina Del Rey, El Segundo, Gardena, Compton and South Gate as possible starting points. I think it would be cool if CTU was in El Segundo but I guess Downtown is the most likely choice. Maurice (see previous post) was in his car for a short period of time before he was picked up by McCarthy so that changes things slightly. We’ll know more every hour as Bauer traverses the Southland to catch the baddies and bring them to Bauerjustice.

24: Day 6, 1:00 PM - 2:00 PM

First of all I have to mention that we start out looking for the male agent O’Brian, and I have a bone to pick with other TV writers. Said missing agent is everywhere else referred to in print as “Morris,” but if he’s a British man, as he appears to be from his accent (I am very observant that way), shouldn’t his name be spelled “Maurice”? For example, the other guy from The Bee Gees is Maurice Gibb…you spell Maurice, you say Morris. From here on out I will refer to him as Maurice O’Brian.

This was another great episode, full of the usual jargon–uplink this, tac teams that, reconfigure the whosit, encrypted whatsit. Maurice has been abducted by weasely dealmaker McCarthy in the car that Vincent Chase gave to Eric, and Jack is immediately retasked to find him. McCarthy switches cars and is backstabbed by his girlfriend, who I always thought something was up with, that what turns out to be blinding greed and stupidity, and she is dead within like 15 minutes of making the biggest decision of her life. Fayed convinces Maurice to rejigger the nuke trigger, and by convince I mean coerce by torture. It’s so hard to get good engineering help these days without having to take a half-inch metal drill to their shoulders.

Continue reading 24: Day 6, 1:00 PM - 2:00 PM

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